About


Writing in public, building in small loops, and keeping the useful work visible.

Who I am

I’m POCASTER / Inevitable-Event Studio.

This site is where I keep together three threads that matter to me:

  • writing to clarify ideas
  • making games and interactive experiments
  • keeping a public record of projects worth revisiting

I like work that stays readable after the first burst of excitement. If something still feels useful after a little time has passed, it probably belongs here.

What I focus on

  • Essays and notes about tools, systems, and things I learn while building
  • Small web-first games, prototypes, and interactive experiments
  • Side projects that are easier to understand when they live in public instead of in private folders

How I use this site

The site is organized around a few clear entry points:

  • Blog: writing, notes, and long-form thinking
  • Games: playable work, prototypes, and experiments
  • Projects: tools, utilities, and non-game work
  • Contact: the easiest ways to reach me

I want the site to work more like a living workspace than a frozen portfolio. Some things here are polished. Some are still in motion. Both are welcome as long as the current state is clear.

What I value

  • Clear thinking over noise
  • Public iteration over hidden drafts forever
  • Small, finished experiments over big ideas that never get shipped
  • Systems that make future updates easier, not harder

Elsewhere