Who I am
I’m POCASTER / Inevitable-Event Studio.
This site is where I keep together three threads that matter to me:
- writing to clarify ideas
- making games and interactive experiments
- keeping a public record of projects worth revisiting
I like work that stays readable after the first burst of excitement. If something still feels useful after a little time has passed, it probably belongs here.
What I focus on
- Essays and notes about tools, systems, and things I learn while building
- Small web-first games, prototypes, and interactive experiments
- Side projects that are easier to understand when they live in public instead of in private folders
How I use this site
The site is organized around a few clear entry points:
- Blog: writing, notes, and long-form thinking
- Games: playable work, prototypes, and experiments
- Projects: tools, utilities, and non-game work
- Contact: the easiest ways to reach me
I want the site to work more like a living workspace than a frozen portfolio. Some things here are polished. Some are still in motion. Both are welcome as long as the current state is clear.
What I value
- Clear thinking over noise
- Public iteration over hidden drafts forever
- Small, finished experiments over big ideas that never get shipped
- Systems that make future updates easier, not harder
Elsewhere
- GitHub: thedeathsheep
- Email: helloandone@gmail.com