二十二世纪精神病人:我已经告诉过你了! By pocaster Posted on October 28, 2023 今天我脑子里一直有一句话“I told you” [Read More] Tags: Diary Writing Public AI
二十二世纪精神病人:一切归于历史(过去) By pocaster Posted on October 5, 2023 我们思考行动的一切素材都是历史(过去)的素材 [Read More] Tags: Diary Writing Public AI
摸一摸“状态机”和“行为树” By pocaster Posted on October 1, 2023 状态机与行为树:游戏开发中的两大行为控制工具 [Read More] Tags: Technical Gamedev Public
一种游戏编码模式 By pocaster Posted on September 30, 2023 本文详细探讨一种结合状态模式和组件化设计的游戏编码模式,通过解耦、模块化和数据驱动的方式,来实现游戏系统的高效开发与维护。 [Read More] Tags: Technical Gamedev Public
写作练习——《铁蒺藜》 By pocaster Posted on September 15, 2023 铁蒺藜 世界上最神奇、最强大、最迷人的武器是铁蒺藜。 [Read More] Tags: Fiction Writing Public
VideoNovel/ ⌊泥宫劫⌉设定 By pocaster Posted on August 5, 2023 《泥宫劫》文字冒险游戏设定 [Read More] Tags: VideoNovel Gamedev Public
VideoNovel/ ⌊献祭⌉设定 By pocaster Posted on July 11, 2023 献祭 [Read More] Tags: VideoNovel Gamedev Public
VideoNovel/ ⌊黄天⌉设定 By pocaster Posted on July 1, 2023 《黄天》——苍穹逆命,破世之刻! [Read More] Tags: VideoNovel Gamedev Public
VideoNovel/ ⌊被复活的卡塔西斯⌉设定 By pocaster Posted on June 20, 2023 ⌊被复活的卡塔西斯⌉ [Read More] Tags: VideoNovel Gamedev Public
The Rise of Indies, the Cosmopolitanism in Games' Arts By GraceWay Posted on June 2, 2023 Nowadays, the concept of cosmopolitanism has raised great concerns from media scholars. [Read More] Tags: Source Gamedev Public